Over the last four years, Ludic Rooms Ltd. have developed a nationally-recognised reputation for delivering high-quality creative technology projects that have at their heart a participatory approach.
We like to play, but aren’t interested in making games. Think goal celebrations, not football.
We try to uncover the little moments of joy that hide somewhere between digital things and the real world. We like to collaborate with people and make things together. We have designed and built custom electronics with infants, beamed interactive mapped projections on the side of a castle, worked with schools to create interactive playspaces using hacked hardware, transformed empty shops into magical experiences that stop shoppers in their tracks and used e-textiles to make an ancient Shakespearean orchard sing. We have created work for single players, and for audiences of 20,000 or more.
All of our works are a direct response to the space and involve collaboration. As well as working with art galleries and museums, we’ve transformed castles, empty shops, trees and schools, merging digital technology with analogue real world inputs to create unique individual experiences. Our work has been featured in the Huffington Post, Wired magazine and nationally on BBC Breakfast as well as regular coverage in regional press and radio.